COCKPIT · SHIPS VS ASTEROIDS

Ships vs asteroids

Three phases, one after another, each one tighter. Only those who arrive intact get paid.

GAME ROOM
FLIGHT PATH
  1. 1

    Outer BeltLow · 20s

    Slow, predictable asteroids. To get used to the controls.

  2. 2

    Turbulence ZoneMedium · 20s

    Faster, different sizes, crossing paths.

  3. 3

    Meteor ShowerHigh · 20s

    Extreme density. This is where the repair bill happens.

RUN CAPITAL

The capital is genuinely at stake: if you lose it is deducted in full plus a 2.5% repair. It goes from 1.00 to 40.00 USDT.

USDT

IF YOU MAKE IT

+0.00

IF YOU LOSE

−0.00

CAPITAL + 0.00

YOUR BALANCE0.00 USDT
One run a day, and it lasts a little under 65 seconds. Close the tab halfway and the attempt is spent all the same.
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